The Iconic Puzzle Game Couldn't Succeed at The Game Awards — Another Award Type Might Solve This

Each time a prominent honors show approaches, there’s always a clamor to include fresh award types to acknowledge unsung work and fill the passions of fans with niche passions.

My colleague previously argued supporting a scary games classification. That would be fantastic. Equally deserving are board games, this being a dedicated supporter's campaign. But they will have to forgive me for pushing forward just as with other blinkered fanatics, I have a cast-iron argument backing this proposal stands as crucial and important of all. The demand is this: It's essential to create a classification for brain-teasing titles.

The Genre Classification Challenge

Categorizing art by genre isn't exact; it remains highly personal, and inevitably generate discussions resulting in unclear classifications. There’s a reason movie academies steer clear of genre categories. However, it represents an unavoidable compromise within the realm of video games, that demonstrate such variety they hardly constitute a single creative category.

To recognize the complete range of interactive entertainment excellence to receive acknowledgment, and to ensure all game types to receive proper recognition, classification by type becomes crucial.

Present Award Structure

Leading game ceremonies currently feature classifications covering Action-oriented games, Adventure-action titles, RPG experiences, Combat games, Simulation and strategy titles, and Sports/Racing games. Collectively, these classifications effectively encompass many game types, allowing placement for numerous titles.

Not so for brain-teasing titles. No suitable classification appears to accommodate them. Consider three of recent excellent titles, each quite distinct: the architectural riddles from a specific release, intense tile-matching from another release, engaging interpersonal challenges of a third title. What category would fit them between these six categories? Unfortunately, nowhere.

The Representation Problem

Many instances occur excellent brain-teasers published annually that have no home in entertainment awards, except when they manage to fit for categories like Handheld titles, VR/AR Game, and the highly challenging independent game categories.

  • An iconic brain-teaser wasn’t nominated in any category that year
  • Another imaginative release received no nominations in 2019
  • Well-received sorting experience was overlooked in 2021
  • Only a few puzzle games managed to sneak into small studio or handheld classifications

Value of Brain-Teasers

Commonly they're compact experiences, however the design of the puzzle game is of massive significance. Iconic mobile puzzle games rank among most engaged experiences globally maintaining this status for over a decade.

The famous puzzle experience challenges popular creative games claiming status as highest-selling title ever; it also contends for top gaming experience. Brain-teasers form essential building blocks within interactive entertainment, and engaging across multiple categories.

Proposal and Rationale

Logic titles wouldn't face such difficulty. One could readily select five nominees with fascinating, diverse, deserving games annually without trouble — or rather, with difficulty, since numerous excellent many worthy titles.

Restating the point, these represent titles lacking appropriate categories at major gaming awards. Logic title developers are working at the demanding boundary of video game design, developing some of most fundamental forms of the video game form. Just like film action specialists, they deserve recognition. Don't make them wait generations.

Sonya Hall
Sonya Hall

Maya Chen is a seasoned business strategist with over 15 years of experience in market analysis and corporate consulting.